HEARTH TO HORISONISLAND CONQUEST
MULTIPLAYER · TWO TO FIVE ISLANDS, ONE WINNING TEAM

Cross the water.
Take the strongholds.

Build your island, train an army, launch canoes and capture your rivals' strongholds while defending your own. Play two to five players, every player for themselves or in alliances. Every match is refereed by the arena canister: equal start, no paid boosts, your progress stays safe if you refresh.

Your identity

Getting you ready to play…

No sign-in needed: a guest identity is kept on this device, so come back to a running match from the same browser. Signing in with Internet Identity is optional and lets you return to your matches from any device. Your name is shown to the other players; your principal is not.

Host a game

Standard rules: every island starts equal and paid speed boosts are off. Teams are chosen in the lobby: leave everyone on their own team for a free-for-all, or group players into alliances.

Public games

Public games with free seats appear here. Press Join game to take a seat; no game ID needed.

Join with a game ID

Public games appear in the Public games list with a Join button. A game ID is only needed for private games.

SCREENSHOTS

What a match looks like.

Your island in Island Conquest: stronghold, homes, paths and troops with the game's rendered models.
Your island: stronghold, homes, paths and troops drawn with the game's own models.
The Build panel with the same building cards as the city game.
The Build panel, with the same cards as the city game.
The Military panel: recruit warriors, slingers, herbalists and gatherers, then launch an invasion.
Military: recruit, then launch an invasion with one button.
Warriors, slingers, herbalists and gatherers at work beside the stronghold.
Troops and gatherers at work beside the stronghold.
Host or join a lobby for two to five players and pick teams.
Lobbies for two to five players, with teams.

How a match works

  1. Prepare. Every player starts with a stronghold, six citizens and the same supplies on their own island. Build homes, foragers, timber camps and quarries beside connected paths.
  2. Arm. A war camp trains club warriors, an archery range trains slingers and a healer lodge trains herbalists. Each soldier takes one citizen, so grow your population first.
  3. Sail. A coastal dock builds reed canoes that carry eight troops. Press Launch invasion once the preparation period ends: troops board, the canoe sails to the enemy shore and the camera follows them ashore.
  4. Win. Capture every enemy stronghold, or hold out until they surrender. Allies share sight and win together. Watchtowers and held troops defend your own coast.

Controls at a glance

The arena canister validates every build, recruitment, movement and attack and only shows you what your team's troops and buildings can see. Refreshing the page or losing connection never erases a settlement. A player absent for ten minutes can be removed by anyone still playing.